Some users have reported that the patch that primarily addresses multiple infinites in Street Fighter X Tekken is live on PSN, and should be available shortly on Xbox Live. This update also tweaks some move properties and offers a fix to the diagonal input issue on analog controllers.
Capcom had previously said that after this balance adjustment patch was released, you'd be hearing something about future updates to the game.
To read the entire patch notes for this release, click the link below.
Kazuya Restand glitch infinite combo has been removed.
Kuro cr.MP infinite has been removed.
Xiaoyu QCB MP infinite has been removed.
Kuro cr.MP infinite has been removed.
Xiaoyu QCB MP infinite has been removed.
Pac-man Hit back on LP and LK has been changed so infinite has been removed.
Jin Chop Kick Glitch on mid air opponents has been fixed.
When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
Juri Senpusha's frames on block have been changed to below:
L ver. stand block -5F
M ver. stand block -10F
M ver. crouch block -10F
Shikusen causes opponents to be pushed back less far when blocked.
Rufus Falcon Kick (dive kick) properties have been changed:
Hurt box added to his feet and the move no longer crosses up easily.
Frames on block have been modified to -4F
Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
M. Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
Jump/lever input bug addressed issue where diagonal inputs/jumps did not come out properly.
Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
Source: Eventhubs
Jin Chop Kick Glitch on mid air opponents has been fixed.
When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
Juri Senpusha's frames on block have been changed to below:
L ver. stand block -5F
M ver. stand block -10F
M ver. crouch block -10F
Shikusen causes opponents to be pushed back less far when blocked.
Rufus Falcon Kick (dive kick) properties have been changed:
Hurt box added to his feet and the move no longer crosses up easily.
Frames on block have been modified to -4F
Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
M. Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
Jump/lever input bug addressed issue where diagonal inputs/jumps did not come out properly.
Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
Source: Eventhubs
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